If your armor is double enchanted with those 3 plus with sneak, two-handed, one-handed, pick pocket, lock picking and keep in mind you will need a ring and necklace. The Fortify restoration potion will enhance all of them. When you sneak no one will see you, you can't die or get tired, kill enemies with 1 blow with any sword, or bow, unlimited magic, and if its done right double enchant the necklace with smithing and alchemy to make invincible weapons, armor and powerful potions to sell.
So Alchemy is worth it. Getting the right ingredients to mix the best potions to benefit whatever playstyle you are happen to be using takes time and some of the best ingredients for certain potions are damn hard to come by. No matter what you do as far a character build alchemy can help you, but it takes a lot of devotion and research and you might be like me and get bored and start anew characters again lol.
Explore Wikis Community Central. I'd say that Smithing is the least important of the big three trees anyway. With enough Alchemy and Enchanting, you can improve your gear just as much without any Smithing perks. It's only important if you actually want to create your armor- and weaponsets yourself instead of using what you find. Just because I rarely use Alchemy, doesn't mean I don't enjoy my game to the fullest.
I don't want to have to constantly drink potions to make my character more powerful or better at a certain skill. I mean, I totally understand why people like Alchemy, I just never got into it. I've seen videos of all of the "miracle" potions on youtube that can give you one hit kills on a Dragon Priest, but I'm not interested in killing a Dragon Priest in one hit.
I'm interested in fighting him. That's why I never got PC guys who buy the game and then don't even really play it. They just use codes to kill difficult enemies and change entire layouts of cities, ect. Of course I use potions here and there, but I just find the ones that I use. I don't buy them or make them.
Except enchanting Instead of healing spell. This ideally leads to discovering new ingredient properties, but many combinations produce no result, simply wasting resources. The biggest shortcoming with this design is that the amount of experience earned from brewing a potion is proportional to its gold value. While this makes sense, it means that any failed mixtures will not raise Alchemy levels at all.
The Smithing and Enchanting skills, by comparison, have less strict fail states. With the right materials, forging an iron helmet cannot fail. Crafting potions, however, can. This is where the Alchemy Skill tree tries to make up the difference. Obviously I need to get Physician next to get anything else after that. Plus it never hurts for you healing potions to be stronger. Benefactor looks interesting. I'm guessing this boosts the power of Fortify potions like Smithing, Enchanting, Illusion, etc?
Sounds tempting but I might run into the same problem as with Alchemist. Has anyone found the Green Thumb perk to be useful? Gathering two plants instead of one will speed up things. But I'm not sure if the two perks I need to take first, Poisoner and Concentrated Poison, are worth it. I sometimes reverse-pickpocket super strong poisons to instantly kill select targets silently but those are rare occasions.
Anyone have any advice? User Info: lunarsword lunarsword 9 years ago 2 taking Alchemy perks is only important if you intend to roleplay such a character. User Info: Jkickit Jkickit 9 years ago 5 I thought they patched the restoration loop?
User Info: theonyxphoenix theonyxphoenix 9 years ago 6 Jkickit posted Dual Casting Bound Bow. Cure Disease Ingredients. All my playthroughs and I've never killed Paarthurnax. You should get married as soon as possible in skyrim.
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